“The object of art is not to reproduce reality, but to create a reality of the same intensity.” - Alberto Giacometti
My reason for getting into VR was because of the design tools. Admittedly, I couldn't put it down when I started playing Robo Recall from Epic Games. I'm jumping back into the design application - a three-week deep dive and I'm feeling proficient. You can check out some of my VR paintings here (painted in 'Quill):
Working as an environment designer, I would concept a set, then use the headset as a camera and cut a video for presenting to the showrunners. It made quite an impression compared to the usual rough sketch. Once approved, I would generate a 3D (.fbx) file and use it to finalize orthos and paint over it in Photoshop. Also, I demonstrated how it could be a tool for directors to move the camera around and record pre-viz. All of which worked great.
Ultimately, I enjoyed the experience. I might try again someday, but I consider VR a novel tool. AR has more potential - as long as I don't have to wear a headset all day.