http://www.trepid.games
Technical Artist, Conrad J. Schmidt: Design, modeling, rigging, surfacing, animation and lighting. Tools: Zbrush, Blender, Substance, Unreal Engine 5.5.
Learning Unreal Engine 5? Try these helpful tutorials:
ASSETS, LIGHTING & ANIMATION
Unreal Sequencer and other animation-related UE tools - easy to learn!
Master Materials! I love this tutorial, step-by-step materials, and instances.
Lighting! This step-by-step tutorial is thorough and concise.
Modeling Tools! A demonstration of all the modeling tools in Unreal 5.
Foliage Brush! How to use the foliage brush, optimization tips.
Render Que! How to set up a good render.
Painting Layers in Landscape Mode!
GAME DEVELOPMENT
Mobil Game Development - How to set up a play test on your phone.
How to set up a damage component!
How to throw a rock and stun an actor.
Animation Blueprint and Blend Space set up.
How to set up a side scroll controller.
Set up your HUD.
Create collectables (inheritance).
Build a UI for your game.
Behavior Trees - Advanced AI
Learning Blender? Try these helpful tutorials:
Retopology Settings! Set up your workflow for retopology.
Animation Settings and set up need to know!
Animation Deep Dive!
The Camera…
AutoRig Pro - Face rigging
AutoRig Pro - Human Rig